axes { <window> }
Define local modeling axes for a window.
<window>
A window identifier.
The window must be a graphic window. If omitted, the current graphic window
is used.
-x=<direction>
The new x axis.
-y=<direction>
The new y axis.
-z=<direction>
The new z axis.
If <window> is not currently in use, or is not a graphic window, no action is taken.
Omitting all switches will revert to the default axis system, i.e. -x=e, -y=n.
All direction phrases are computed relative to the global 3-D origin in the current axis system for the window.
Appropriate values for relevant axes which are not specified will be supplied automatically.
In this example, Y axis will be w&n, Z axis will be u.
axes win1, -x=e&n
Here, Y axis will be u.
axes my_win, -x=n, -z=e
Commands: |
|
Structures: |
window (graphic) |