drag {<elist> ... }
Drag graphic entities interactively.
<elist>
A group/entity list
defining which entities are to be dragged. If omitted, the current contents
of the these group are dragged.
-cur=<cursor>
Gin cursor to use during dragging. The cursor echoes the drag point. If omitted,
no cursor is used.
-ef=<filter>
A filter to be applied to all entities within <elist>,
further qualifying which entities are to be dragged. If omitted, the filter
current_filter is used.
-ow=<window>
Drag the entities within the specified window. If omitted, the current graphic
window is used.
-p=<point>
The drag point, used for re-location tolerancing if necessary. If omitted,
the mid-point of the entity extremities is used.
-sl=<points>
A series of points describing a 3-D drag path restricting the interactive movement.
If omitted, no path is used and the entities may be positioned anywhere.
Sub-entities of compounds may be manipulated in isolation from their parent entities.
Drag all entities in the these group in a window.
drag -ow=gwin
Drag two entities within the current graphic window along a path using a predefined user cursor hand_cursor.
point ppath[] = this.vertex drag fred, my.face, -sl=ppath, -cur=hand_cursor
Commands: |
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Identifiers: |
current_filter (numeric), these (group), tracking (procedure) |
Structures: |