string
The name of the graphic primitive. This provides the means of accessing the graphic primitive and its members once it has been created. If the primitive has an associated identifier, e.g. entity identifier, gstructure, compound or structure element, then entity.name is the full identifier name. If the primitive has no associated identifier, then it is given a unique system name: ue#, where # is a hexadecimal number allocated by the system, e.g. uea00000f, ue7000001.
The name element of a primitive can only be redefined if it is not the child of a compound primitive. If it already has an associated entity identifier, a name change is equivalent to a renid command.
my_arc.name = "old_arc"
Equivalent to
renid my_arc,old_arc
ueb000001.name = 'my_circle'
Commands: |