cursor
The window cursor displayed during graphic window repaint operations, to show that the system is busy. It is displayed during full window repaints, but is not shown when partial repaints are necessary, for example due to entity modifications.
Since the system is in an active state, an animated cursor (.ani) is often used for this purpose.
At system startup its value is null, i.e. undefined. When it is undefined, no cursor is displayed.
Identifiers: |
busy_cursor (cursor) |