tricur (<point1>,<point2>,<point3>)
point
A 3-D point read interactively via a rubber triangle.
<point1>
Anchor point one.
<point2>
Interactive point.
This point gets dragged.
<point3>
Anchor point two.
Define a triangular polygon entity interactively, then drag the second vertex to a new position.
plan
polygon { pcur, pcur, pcur }
this.vertex[2] = \
tricur(this.vertex[1],this.vertex[2],this.vertex[3])
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Commands: |
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Functions: |
pcur (point) |
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Identifiers: |
tracking (procedure) |