{<entity> = } vector {<start>,} <finish>
Create a single line graphic entity.
<entity>
An entity or gstructure
identifier. The vector entity will be given this name.
<start>
A point phrase defining
the start coordinates. If omitted, the current position of graphic control
is used.
<finish>
A point phrase defining the finish coordinates. This may be array of two point values,
in which case the two points define the start and finish coordinates.
In such a definition, the <start>
parameter should be omitted.
-alph=<num>
An alpha transparency factor between 0 and 1. A value 1 implies fully opaque,
0 means fully transparent (therefore invisible). The default is 1.
-br=<num>
A brightness factor between -1 and +1. A value 0 means normal, -1 means
very dark (black), +1 means very bright (white). The default is 1.
-col=<color>
The color of the line. If included, this will override any color defined in
the linestyle (-ls). If omitted, the value no_change issued.
-fr=<num>
Define
a fragment number for the entity. If omitted the default fragment def_fragment is used.
-g=<groups>
The graphic groups of which the entity is to be a part.
-ls=<linestyle| color>
The linestyle of the line. This can be a linestyle or a color. If omitted,
the default modeling color (def_color) is used.
-ra=<num>
Define a rank for the entity. If omitted, the default rank def_rank
is used.
-th=<num>
The thickness of the line. If included, this will override any thickness in the linestyle
(-ls).
This command always creates a graphic entity.
Create an unnamed vector entity.
vector e:1000
Create a named vector entity (the end points are defined interactively).
entity my_vec = vector pcur,pcur,-col=brown
Commands: |
|
Identifiers: |
def_color (color), def_fragment (numeric) |
Structures: |
entity (vector) |