iso { <window>}
Display an isometric view of the model.
<window>
A window identifier. The window must be a graphic window. If omitted, the current graphic window
will be used.
-loc
Display an isometric view of the window’s local axes, rather than using
the global axes (the default).
-p1=<point>
A 3-D point defining the front (hither) viewing plane. If omitted, the appropriate
corner of the window’s orthogonal box is used.
-p2=<point>
A 3-D point defining the rear (yon) viewing plane. If omitted, the appropriate
corner of the window’s orthogonal box is used.
-v=<num>
Indicates which isometric view is required:
1 - Looking North-East (the default)
2 - Looking North-West
3 - Looking South-West
4 - Looking South-East
If the window is not currently in use, or is not a graphic window, no action is taken.
Draw an isometric view of the current orthogonal box in the current graphic window.
iso
Draw an isometric view in a specified window.
iso win2, -v=3
Draw an isometric view between two points (in the current graphic window).
iso -v=4, -p1=p0, -p2=my_point
Commands: |
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Structures: |
window (graphic) |