{ <entity> = } node { <point> }
Create a node graphic entity.
<entity>
An entity or gstructure identifier. The node entity will be given this name.
<point>
The location of the node in modeling space. If omitted, the current position of graphic
control is used.
-alph=<num>
An alpha transparency factor between 0 and 1. A value 1 implies fully opaque,
0 means fully transparent (therefore invisible). The default is 1.
-ang=<angle>
The
2-D angle of orientation of the node. If omitted, 0 is used.
-br=<num>
A brightness factor between -1 and +1. A value 0 means normal, -1 means
very dark (black), +1 means very bright (white). The default is 1.
-col=<color>
The color of the node. If included, this will override any color indicated
in the markerstyle. If omitted, the value no_change
is used.
-fr=<num>
Define a fragment number for the entity. If omitted, the default fragment def_fragment is used.
-g=<groups>
The graphic groups of which the entity is to be a part.
-mh=<num>
The height of the marker. If omitted, the default marker height def_marker_height
is used.
-ms=<markerstyle>
The marker style of the node. If omitted, the default markerstyle def_ms is used.
-ra=<num>
Define a rank for the entity. If omitted, the default rank def_rank
is used.
When successful, this command always creates a graphic entity.
Create an unnamed node entity with the default markerstyle.
node (500,500,35)
Create a named node entity at graphic control with system marker style mk_star.
entity my_node = node -ms=mk_star, -col=green
Commands: |
|
Identifiers: |
def_fragment (numeric), def_marker_height (numeric), def_ms (markerstyle), def_rank (numeric) |
Structures: |
entity (node) |