{ <entity> = } node { <point> }
Create a node graphic entity.
<entity>
An entity or gstructure identifier. The node entity will be given this name.
<point>
The location of the node in modeling space. If omitted, the current position of graphic 
 control is used.
-alph=<num>
      An alpha transparency factor between 0 and 1. A value 1 implies fully opaque, 
      0 means fully transparent (therefore invisible). The default is 1.
-ang=<angle>
The 
 2-D angle of orientation of the node. If omitted, 0 is used.
-br=<num>
      A brightness factor between -1 and +1. A value 0 means normal, -1 means 
      very dark (black), +1 means very bright (white). The default is 1.
-col=<color>
The color of the node. If included, this will override any color indicated 
 in the markerstyle. If omitted, the value no_change 
 is used.
-fr=<num>
Define a fragment number for the entity. If omitted, the default fragment def_fragment is used.
-g=<groups>
The graphic groups of which the entity is to be a part.
-mh=<num>
The height of the marker. If omitted, the default marker height def_marker_height 
 is used.
-ms=<markerstyle>
The marker style of the node. If omitted, the default markerstyle def_ms is used.
-ra=<num>
Define a rank for the entity. If omitted, the default rank def_rank 
 is used.
When successful, this command always creates a graphic entity.
Create an unnamed node entity with the default markerstyle.
node (500,500,35)
Create a named node entity at graphic control with system marker style mk_star.
entity my_node = node -ms=mk_star, -col=green
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 Commands:  | 
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 Identifiers:  | 
 def_fragment (numeric), def_marker_height (numeric), def_ms (markerstyle), def_rank (numeric)  | 
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 Structures:  | 
 entity (node)  |