window <assign> { , <assign> ... }
or
window <ident> = <command>
Create a window identifier and (optionally) define its contents. window identifiers are pointers to pre-allocated system window objects.
<assign>
<ident> { = <window> }
<ident>
The name of the window identifier.
<window>
Another window identifier.
<command>
A command defining window contents, e.g.
walpha text contents
wcomponent external component contents
wdisplay raster image contents
wgraphic graphic contents
wpanel sub-panel contents
wtab tab contents
wtable table contents
wtree tree contents
wweb web contents
None
Windows are not displayed until their contents are defined.
Create a new un-initialized window.
window my_win
Create a new window, set it to system window 2.
window awin = win2
Create a new window, set it to the first available system window and define its contents to be graphic.
window gwind = wgraphic
Create a new window, set it to the system window allocated to another window.
window g1 = g2
Commands: |
walpha, wcomponent, wdisplay, wgraphic, wpanel, wtab, wtable, wtree, wweb |
Identifiers: |
free_window (window), new_window (window), win# (window) |
Structures: |