Identifiers: ue#

Type

entity

Description

The internal names given to graphic primitives. It is not necessary for all graphic primitives to have corresponding entity identifiers and those that do not may be accessed by reference to their ue names.

The numeric part of a ue name is a hexadecimal number given by the system, e.g. uea00000f, ue7000001. These identifiers are created and maintained by the system and cannot be redefined.

See Also

Commands:

arc, cell, circle, ellipse, get, gtext, glabel, lines, node, polygon, prism, vector

Structures:

entity